Were you surprised to find out that the gaming industry has the largest market size, outstripping cinema and music? See you soon, fellow gamers. VGN is your Daily Source for video game Entertainment & Knowledge! in 2014 and is now available on a wide variety of devices. Monday 21 December 2020. According to Newzoo's Global Games Market Report, Gamers will spend about $137.9 billion this past year on games.They are expected to spend about $151.9 billion in 2019. News. 43+ Out of This World Video Games Industry Statistics in 2020, The journey today will take us to the home of, Today we’ll find out more about this industry, thanks to some of the most fantastic, It could also have a massive impact on our lives. 31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game. This doesn’t come as a surprise, considering the prices on, , just behind mobile gaming. #3 is League of Legends by Riot Games with $1.5 billion as well. The average length of time spent pla… (November 19, 2020). Even if you build a gaming PC for 600 dollars, you’re going to save a ton of money on games, not to mention the Steam service itself is free. Can you believe how much money this industry makes? It comes to no surprise that more than half (53%) of developers are working on a game for Android. I know I did. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Their mission is to ensure australian gamers always have access to the latest information and media from the world of video games. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. Cheap games are one of the biggest benefits of PC gaming. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook Almost half say it helps their family spend more time together. Check out amazing statistics, facts and figures before the 2020 Royal Rumble, streaming live this Sunday at 7 ET/4 PT. Last 3 Months (3) Last 6 Months (6) Last Year (27) Last 2 Years (48) Last 3 Years (67) All regions. The same can be said about video games industry executives. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. Now we’ll break it down by segments. Males purchase more games than females –. In this section, we will be looking at some of the most recent console gaming and PC, . Gaming is HUUUUUGEEEE. Statista, https://www.statista.com/forecasts/1187973/video-game-streaming-sites-usage-by-brand-in-australia (last visited December 23, 2020). If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. Speaking of companies, we can’t ignore the financial aspect of the gaming industry. In another German study (using a different definition of video game addiction), it was concluded that 3% of teenage males and 0.3% of teenage females were addicted to video games. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). Statista. Care to guess how they justified removing the towers? . In 2018 the average price used to be $8.29. Video game addiction statistics from this study revealed the following: 1. In our study on smartphone adoption rates, we already mentioned the enormous market share of Android devices. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. Today, that figure has risen beyond the $150 billion mark. Subcategories . In this section, we’ll see what kind of people play games – young or old, male or female, and so on. Therefore it’s safe to say games rule the entertainment business. 1. New, Figures and insights about the advertising and media world, Industry Outlook This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. “Thank you Mario! So do the rest of the top 5 wealthiest gamers. That’s nearly two times the entire population of the US. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. Let’s check those statistics regarding cyberbullying in those interesting times. Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.6 million units shipped worldwide, as of … There, your entire body is the game controller. Everyone either plays or knows somebody who is a gamer. We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. 2020 Essential Facts About the Video Game Industry; Search for: Latest Content. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. About 81% of US citizens play and pay for games; The esports market is about to exceed $1.5 billion by 2023; The video game industry generated $131 billion in 2018. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. I've been fascinated by technology my whole life. Mobile Games, one of the segments analyzed … (previous page) 0–9. All this revenue comes from just, The total free-to-play game market in 2018 was worth. 26% prefer to sell their games to customers directly (via developers’ website for example). Almost perfect gender equality in the US. And the. Gaming Market - Growth, Trends, Forecasts (2020 - 2025) $ 4250; October 2020; 287 pages; The global gaming market was valued at USD 151.55 billion in 2019 and is expected to reach a value of USD 256.97 billion by 2025, registering a CAGR of 9.17% over the forecast period (2020 – 2025). Directly accessible data for 170 industries from 50 countries So writing for Techjury is like a dream come true, combining both my passions - writing and technology. That’s nearly two times the entire population of the US. According to gaming statistics for 2020, Steam is the largest and most popular digital game distribution platform worldwide. The twin towers don’t exist in the game because of memory limitations. Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web. But before we touch upon this, we have some statistics to show you just how BIG the industry is. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. How? The Dota 2 player ranks at #10 in the wealthiest gamers chart. ", Statista, Which video game streaming sites have you used in the past 12 months? Deus EX was released 19 years ago – in 2000. Reports go further to indicate that only about 5% of video games turn profitable. Only 9% of the respondents of this survey said their next project would include paid-item crates. Strategy games come third with 7%. Asia’s gamers were responsible for 62% of this enormous amount. Wish I had a time machine and a few hundred bucks to spare. Customer Support. Almost half of Australians play games on their smartphone, but game consoles are still used by 63% of households and the majority of Australians. Published by Christopher Hughes, Aug 28, 2020 The statistic depicts an the share of video game players in Australia in 2019, by age group. Of course, big studios aren’t the only ones that create games. Almost half say it helps their family spend more time together. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. How Many Cyber Attacks Happen Per Day in 2020? ones were 24% and 25% respectively in 2018. Do you want to know how many people play video games? The research indicates a 10% rise in revenue in 2018. The publisher-owned storefronts like Battle.net, however, account for only, Gaming is HUUUUUGEEEE. Gears of War 4, the newest entry in the series that defined cover-based shooting, brings satisfying alien-blasting action to PC. Account, which includes the following benefits, respondents who play video games regularly and use video game streaming sites, Biggest Netflix libraries in the world 2019, SVoD services reach worldwide Q1 2019, by country, Number of pay TV service users by service in Australia 2020. Are you interested in testing our corporate solutions? It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices. PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. by Taneli Palola, posted December 16th Latest Stories. The average length of time spent pla… Mobile games (smartphones and tablets) make 46% of the global market. … 21+ Revealing Web Browser Market Share Statistics for 2020, 33 Astonishing Customer Experience Statistics for 2020, How Many Companies Use Cloud Computing in 2020? "Which Video Game Streaming Sites Have You Used in The past 12 Months?. Players will spend $4.5 billion on immersive games by the end of 2020. The same number applies for paid updates/DLCs. show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. Best Video Editing Software for Beginners, The global gaming industry will grow at a CAGR of. From the first Tetris game all the way to Falcon Heavy. Learn more about how Statista can support your business. 48% of participants in vital employee development programs are female. Paid in-game items will be available in 24% of the upcoming games. But some things never change. Industries. Yeah… early in the game’s storyline, a terrorist attack occurred. Like, for real. EA, another giant in the gaming industry, is also proud of its ladies. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. Monday 21 December 2020 . 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. Therefore it’s safe to say games rule the entertainment business. The video games industry is growing, and it is doing so at a rapid pace, as shown by various gaming statistics. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry.More than half of the 50 top-selling video games contain violence.. This stat also helps us figure out the gamer’s profile. Out of the 24% playing on their PC, 3% played browser games. Seven years after the game’s release – in. Currently, 85.7 % of the population of Australia is urban (21,607,414 people in 2019) Population Density The 2019 population density in Australia is 3 people per Km 2 (8 people per mi 2 ), calculated on a total land area of 7,682,300 Km2 (2,966,151 sq. EA’s game even correctly predicted how the Patriots will go on to score their last touchdown. Last year (2018) 9050 new games were released on Steam alone. Register in seconds and access exclusive features. Facebook: number of monthly active users worldwide 2008-2020, Instagram accounts with the most followers worldwide 2020, Number of apps available in leading app stores 2020, Most popular global mobile messaging apps 2020, Twitter: number of monthly active users 2010-2019, Internet usage in India - statistics & facts, Research Manager Consumer & Business Insights, Profit from additional features with an Employee Account. VR is a whole new experience of gaming. miles). Parents like to play: 81% of mums and 83% of dads play video games. Let us know what is your opinions about gaming in the comments section and feel free to hit the share button if you think that your friends should see this amazing infographic created by the Filmora's team. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. This statistic shows the video game market value worldwide from 2012 to 2020, as well as a forecast for 2023. There are sections of the game where New York is visible. Like Nintendo WII but way cooler. Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. Since the first form of a video game was created in the ’50s, the gaming industry has experienced several evolutions and steady growth. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even creation of own games through their workshop. Nothing is true, everything is permitted. The indie game market share was only 0.72% in 2018. It could also have a massive impact on our lives. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. Weekly Payroll Jobs and Wages in Australia. The displayed data on video game streaming sites usage by brand shows results of the Statista Global Consumer Survey conducted in Australia in 2020. Let’s look at the numbers  – 13% play role-playing games and roughly the same number of people enjoy shooters. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. We already know that the global games market in 2018 was valued at $137.9 billion. His name is Li “iceice” Peng. Game on: Australian video game makers get a cash splash to boost production Posted 5 m minutes ago Mon Monday 28 Sep September 2020 at … In 2020, video game players will spend up to $4.5 billion on VR gaming or immersive gaming. Like Nintendo WII but way cooler. Some of the big companies aim to “enforce” gender equality by hiring more women. He says sales of the Switch console were just above the newly released PlayStation 5 system from Sony which has been plagued with shortages. Pay or subscription TV services in Australia 2019, Households with access to Netflix and Stan in Australia in 2019 by state, Netflix and Stan access at home by state in Australia 2019, Adults with multiple subscription television accounts in Australia Q1 2020, Share of people who used on-demand video service last week Australia 2018 by type, Most popular online activities of adult internet users in Australia 2019, Respondents' views on streaming more than traditional television in Australia 2020, Distribution SVoD platforms Australia 2018, Subscription video on demand (SVOD) ownership Australia 2012-2019, Subscription video on demand (SVOD) ownership Australia 2019, by generation, Available content growth of selected streaming services in Australia 2018-2019, Top ten YouTube channels in Australia 2020 by number of views, Number of hours of movies and TV shows on Tubi U.S. 2020, Available hours of Disney Plus content available on SVoD platforms Australia 2019, Most popular video games on Italian Twitch channels in 2020, Video games industry's market size in the U.S. as of 2020, Change in consumer spending on video games in the U.S. 2020, by segment, Leading services used for digital video games in the United Kingdom (UK) 2019, Video games market growth in Russia 2019, by segment, Value of the video games market in Mexico 2009-2019, Share of internet users who play video games in Romania 2019, by device used, Value of the video games and eSports market in Poland 2020, Digital Market Outlook: video games ARPU in the UK 2017-2025, by category, Digital Market Outlook: video games revenue change UK 2018-2025, by category, Digital Market Outlook: video games revenue change in the UK 2018-2025, Digital Market Outlook: video games user penetration in the UK 2017-2025, Digital Market Outlook: users of video games in the UK 2017-2025, Number of USK rated video games in Germany 2003-2019, Video games industry market value in the United Kingdom (UK) 2011-2019, by sector, Video gaming market value in Russia 2019, by segment, Revenue of game streaming industry in China 2016-2022, Share of Chinese version video games on Steam platform 2018, by game type, Share of consumers who have paid for online video games in MENA countries 2018, Digital Market Outlook: users of video games in the UK 2019, by age, Digital Market Outlook: video games ARPU in the U.S. 2017-2025, by category, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Detailed source and background information. 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